This leather-wrapped dagger has a obsidian-black blade with a slight red sheen.
You gain a +3 bonus to attack and damage rolls made with this weapon.
Choose Your Weapon: Arsenal has 5 charges and regains all expended charges daily at dawn. As a bonus action, you can expend a charge to cause Arsenal to assume the form of any melee weapon with which you are familiar. This transformation lasts until the following dawn or until you expend another charge. If that weapon is magical, you must make a DC 15 Intelligence (Arcana) check. On a success, Arsenal gains the magical properties of that weapon and loses the Choose Your Weapon feature until the following dawn. On a failure, the charge is expended and Arsenal does not assume the new form.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Utility, Combat, Shapechanging, Finesse, Light, Thrown, Nick
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