Wondrous Item, uncommon

The bag of Kobold Inventions is a heavily stained leather bag that used to summon 6 different classic Kobold inventions three times a day.  Once the third invention is summoned, the bag can not be used until the next morning.  The invention summoned is random.  When using the bag roll a 1d8 and consult the table below.

d8 Effect
01 Basket of Centipedes: A small basket appears in your hand. The basket can be thrown into a 5-foot-square space within 20 feet of it. A swarm of insects (centipedes) with 22 hit points emerges from the basket and rolls initiative.  At the end of each round there is a 25% chance that the swarm dissipates. 
02 Rot Grub Pot: You may toss this pot within 30 feet of you, targeting any creature within a 5 foot radius sphere centered on the pot's landing area. All targeted creatures must succeed a Dexterity saving throw, the DC equal to 8 + your Proficiency Bonus + your intelligence bonus, or else be infected by 2d4 rot grubs. At the start of each of the infected creature's turns, they take 1d6 piercing damage per rot grub infesting it. Applying fire to the bite wound before the end of the target's next turn deals 1 fire damage to the target and kills these rot grubs.
03 Alchemist's Fire Launcher: An unstable crossbow is pulled from bag with three flasks of alchemist's fire set as the ammo. The cross bow can be used three times before it falls apart and has the short range of a crossbow and when fired a flask of Alchemist's Fire is hurled at the target doing  (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
04 Caffeinated Chicken Coop: You release 1d4 Chickens within one tile within 5 feet of you. All of the chickens roll the same initiative. These chickens all have 2 hit point, AC 15, and can be told what to do as a bonus action. If not commanded, the chickens do their best to defend themselves but otherwise take no actions. They can only take the Dash, Disengage, Hide, and Help actions. At the end of every turn, roll a percentile die. On a 1-50, the chickens no longer listen, instead using their actions to flee as fast as possible.
05 Scorpion on a Stick: You pull out a 5 ft pole with a scorpion attached to the end. You can make a melee attack with a scorpion on the end of a 5 ft pole. You make a melee attack roll against a creature within 5 ft, On a hit, you deal 1 piercing damage, and the target must succeed a Constitution saving throw, equal to 8 + your Proficiency Bonus, taking 1d8 poison damage on a failure, or half as much on a success. The weapon breaks after a use, making it unusable
06 Flour Bomb: A large sack of flour can be tossed at a target. The bag can be thrown as far away as 30 feet.  On hit, target takes 2d6 bludgeoning damage. On hit or miss the area is covered in an obscuring cloud of flour 20 ft diameter centered on the impact site and every creature in the cloud must make a Con save DC 12 + your Proficiency Bonus or be blinded for 1 minute. The cloud of flour is flammable and can be ignited.   Anything still in the cloud when it ignites takes 3d6 fire damage
07 Kobold Sock:  You can throw a wadded up dirty sock into an area 30 feet away.  Anyone with in 10 feet of the sock must make a DC 10 + your Proficiency Bonus Constitution saving throw. On a failed save, the target retches and can’t take actions for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that doesn’t need to breathe or is immune to poison automatically succeeds on the saving throw.
08 Billows of Broken Glass: You pull out a hand bellows attached to a small leather bag.  As an action you can pump the bellows and release a spray of tiny glass shards and dust.  The spray goes out in a cone for 15 feet.  Any invisible creature with in the cone becomes somewhat more visible as the shards stick to the creature and reflect light.  Creatures in the area effect also need to make a dexterity saving through or be blinded for one round as the glass gets in to their eyes.
   
   
   
   

Notes: Damage, Control, Utility, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2022 5:38:05 AM
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Coming Soon

Item Tags: Damage Control Utility Combat

Talbador

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