This object has 3 charges. When you are hit by an attack while attuned to this object, you can use a reaction to expend 1 of its charges to cast the spell Banishment (save DC 15) from it, with your attacker as the target. If the target is native to the plane you are currently on, choose any plane that you have knowledge of. In regards to the effects of the spell, treat the target as though they are native to the plane that you chose. If the target is successfully banished, the triggering attack becomes a miss.
The amulet regains 1d6 + 1 expended charges daily at dawn. If you expend the amulet's last charge, roll a d20. On a 1, the amulet crumbles into ashes and is destroyed.
Notes: Utility, Necklace, Jewelry
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