Weapon (greataxe), legendary (requires attunement by a those who would give their lives to protect the innocent.)

This large double bladed solid steel axe feels warm to the touch, like the warmth of safety that fire can give against a cold storm. The axe head has a motif of a great tree and is wrapped with a chain that goes around the neck of the axe too. While attuned to this axe you are Resistant to Cold damage and cold weather (-50°F), and with some protection extreme cold weather (-100°F).

While attuned to this axe you gain a +3 to attack and damage rolls with this weapon. As a Bonus Action you may speak it's command word and expend 1 charge to empower the axe and cause it to ignite and deal an additional 2D8 Fire damage to anything it hits for 1 minute.

The axe holds 7 charges and it regains them all at dusk. Additionally the axe can have charges restored if the axe is left in or near (10ft) a campfire or greater for 1 minute.

As an action you may expend a charge while embedding the axe into the ground to cast the cantrip Create Bonfire (DC 19). While the axe remains in place the bonfire will remain lit, no concentration required, when removed the fire will die out over the next minute unless the axe is replaced. This fire can cause charges to be regained.

While the axe is ignited you may use an action to perform a spinning attack. This attack moves you 5ft in a direction of your choice and hits all enemies in 10ft of your ending position, you make individual attack rolls against them, but they all take the same amount of damage. This movement does not cost you any movement. 

While ignited you may also use an action to slam the axe down in front of yourself causing a burst of flame to shoot forth 15ft in a 5ft wide 10ft high line dealing 2D10 Fire damage on a failed Dexterity Save or half as much on a success. If an enemy is in front of you when you make the slam attack make an attack roll against them to see if they are hit by the axe swing or just the wake of fire. Attack Save DC = 15 + Proficiency bonus.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Resistance: Cold, Ignore Weapon Property: Heavy, Bonus: Magic, Damage: Fire, Proficiency: Greataxe, those who would give their lives to protect the innocent., Damage, Buff, Utility, Combat, Warding, Warm, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2022 7:59:08 PM
15
4
Alpha
Coming Soon
9/30/2022 8:06:33 PM
13
1
Beta
Coming Soon

Item Tags: Damage Buff Utility Combat Warding Warm

OyBoy

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