Alchemy Fire. Fire is always the answer, at least to some alchemists that holds true. This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon.
Material Cost/with main ingredient: 25gp/2gp per attempt
Main Ingredient: 1 Fire newt remains
Market Price: 50gp
Time: 8 hours
Effect: On a hit, the target takes 1d4 fire damage and continues to take 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames or the flames will extinguish themselves in 1 minute.
Masterwork Effect: On a hit, the target takes 3d4 fire damage and continues to take 3d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 15 Dexterity check to extinguish the flames or the flames will extinguish themselves in 1 minute.
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