Ankalashir is magical dagger who can be controlled via telepathy. It is able to do anything that both flying daggers and normal daggers are. At the start of a day roll a d20 to see what type of damage it will do today. 1-2 acid 3-4 bludgeoning 5-6 cold 7-8 fire, 9-10 force 11 lightning 12 necrotic 13-14 piercing, 15-16 poison 17 psychic 18 radiant 19 slashing 20 thunder. Every time you level up it levels up too. for every 2 levels you can add one d8 damage additional per attack. When you do a sneak attack with this it does 1d8 damage instead of 1d6. the dagger has a little insignia on the bottom that can unlock any locks that it is put upon on risk of the user taking 1d4 necrotic damage if you were to fail the saving throw. (Wisdom saving throw). There are 25 Ankalashirs out there and they can combine to be the keys to a unbreakable vault of unlimited power.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Choose an Ability Score to increase by 2, Finesse, Light, Thrown, Nick
Comments