Armor (plate), unknown rarity (requires attunement)

Armor of Hellish Power resembles a suit of unusual armor, with finely articulated joints fashioned from infernal iron and traced with veins of hellfire connected by an oily, black, leather-like material that shed dim light in a 5-foot-radius. helm is unusual in that it has no openings —- only a broad glass plate in the front with a second piece of glass above it. Strange plates, tubing, and large metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red crystal.

While wearing this armor, you gain the following benefits:

The armor can be powered either by sacrificeing hit points to gain one of the following benefits:

  • Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
  • Activate boosters to gain a flying speed of 15 feet for 1minute (1 charge or 5 hit points).
  • Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points).
  • Translate any writing you can see in any nonmagical language, to a total of one thousand words over 1 minute (1 charge or 5 hit points).
  • Fill the armor with air, allowing you to breathe normally in any environment for up to 1 hour (1 charge or 5 hit points).
  • Gain darkvision to a range of 60 feet for up to 1 hour (1 charge or 5 hit points).

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

BrendanBWild

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