You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit with it, the target takes an extra 1d6 cold damage, as the True Ice axehead slices through them.
While attuned with this magic weapon, when you hit with it, the target receives an Ice Counter (symbolized by a patch of ice growing where they were hit) so long as they are not immune to cold. If they have 3 or more Ice Counters, they are restrained, as ice grows all over them. If the target is a creature, they can make a DC 15 Strength saving throw at the beginning of their turn, breaking the ice, ending the restrained condition, and removing all Ice Counters on a success. Any amount of healing or fire damage also removes all Ice Counters.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Additional, Restrained, Damage, Combat, Versatile, Topple
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