Armor (shield), rare

This worn-down chunk of a millennia-old stone carving seems to depict a beholder facing down a many-armed foe. It crackles and vibrates with the mad energies of the Far Realm. When seen from the corner of the eye, it seems to be subtly moving. Carved protrusions act as handles on its obverse side, allowing it to be used as a shield by a strong enough wielder. You must have a minimum of 14 Strength to equip this shield.

The whispers of its dark energies give this shield's bearer a slight edge in foresight and in knowledge of the Far Realm's children. While holding this shield, it grants you a +2 bonus to initiative if you aren't incapacitated, an additional +1 bonus to AC against all attacks made by aberrations, and a +1 bonus to History or Arcana checks made about aberrations.

However, these whispers also edge the wielder slightly closer to insanity. While holding this shield, you have a -1 penalty on all rolls made to determine the infliction, duration, or severity of madness.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Initiative, Utility, Warding

Item Tags: Utility Warding

mpopv

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