This icy weapon is freezing to the touch. It was found during a gruesome battle in a frozen warzone. The true strength of the blade is only known by soldiers, and it is feared by many as it has caused so much bloodshed. It's champion attunes to the weapon as it shares battle knowledge and strength, but the champion must understand this weapon can only be used for the betterment of society. 16 strength for two hand attack, 18 strength for one handed attack. One handed does 1D8, two handed is 1d10.
Base Weapon: Battleaxe: 1d8 slashing | versatile (1d10), thrown | range: 30 ft in one handed grip, 45 ft if in 2 handed grip Charges: Str modifier plus proficiency bonus
Base Perk:
Heart of Ice:
Ice flows through your veins. Whenever you rage, your Strength modifier is increased to the next highest modifier, with no maximum limit. [Ex: 20(+5) to 22(+6)]
Base Abilities:
Frostbitten
The strength of this axe’s structure suggests that it was crafted by an entity of such power. Within its very core resides the storm of a forgotten time that the user may draw upon
Taking a bonus action, the wielder of this axe can cover the tips of the blade in frost and deal an additional 1d6 of cold damage until the end of their next turn in combat. If the user misses an attack while Frostbitten is active, this ability subsides until the start of the wielder's next turn.
Boosted Version: Locked
Reflect and Reform
You have spent so many months staring into the reflection of your blade, questioning who looks back at you. After all this time, you have learned how to pull from the power within it.
Taking an action and expending a charge, you can summon an identical version of this battle axe made from pure and solid ice. In order to do so, Amalea’s Axe must be in a one-handed grip, and the wielder’s other hand must be free. After five turns of combat (or 30 seconds in game time), this axe will explode, dealing 2d4+2 cold damage in a 5-foot diameter. This explosion will not harm the user but will harm enemies and allies alike. The wielder can take a bonus action to melt this duplicate weapon, stopping it from exploding
Boosted Version: Locked
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Base Weapon: Battleaxe: 1d8 slashing | versatile (1d10), thrown | range: 30 ft in one handed grip, 45 ft if in 2 handed grip Charges: Str modifier plus proficiency bonus Base Perk: IHeart of Ice: Ice flows through your veins. Whenever you rage, your Strength modifier is increased to the next highest modifier, with no maximum limit. [Ex: 20(+5) to 22(+6)] Base Abilities: Frostbitten The strength of this axe’s structure suggests that it was crafted by an entity of such power. Within its very core resides the storm of a forgotten time that the user may draw upon Taking an object interaction, the wielder of this axe can cover the tips of the blade in frost and deal an additional 1d4 of cold damage and gain +1 to attack rolls until the end of their next turn in combat. If the user misses an attack while Frostbitten is active, this ability subsides until the start of the wielder's next turn. Boosted Version: Activate 10 times and deal 40 cold damage with this ability to unlock the boosted version Wings of Mountainous Strength You have spent so many months staring into the reflection of your blade, questioning who looks back at you. After all this time, you have learned how to pull from the power within it, and implement it into your flying Taking a bonus action and expending a charge, your wings and ax glow in a dark blue outline, and this ability lasts 5 turns. You gain the following benefits: Gain 2 “Minor charges” represented by two glowing dark blue orbs, one on each side of the ax in the middle and center of the blade Gain +5ft of flying speed Your ax gains the thrown property and a range of 50ft for one handed, 90ft for two handed. On a hit, the ax flies back to your hand. On a miss, you must expend a minor charge to gain it back. If both charges are used before 5 turns are up, the ax cannot be recalled unless it hits an enemy. Boosted Version: Use this ability 3 times, throw and hit with the ax 7 times, and use this ability once and hit 4 people without recalling the ax by using the minor charges to unlock boosted version. Ability Three: Frost Giant’s Fist Some speak of a time in which frost giants ruled from the tundra and beyond; Those who do have never encountered one firsthand. In fact, there are no records of humanoids surviving an encounter with such a creature. It's kind of cool that you can channel their power though. Taking an action and 3 charges, you can create up to three massive and deadly ice hands that shoot up from the ground or a solid surface (range is 50 feet from the user). It deals 1d8+1 cold damage per hand (or 3d8+5 fr one total hand), and molds to the size of the target. Opponents must make a Dexterity (DEX) save (the DC being 8+STR+PB), and on a fail, is restrained/incapacitated for one minute. At the end of each turn, the restrained target must make a Strength save to break free, or take 1d6 cold damage on a failed roll. If a two charged hand is used, DC increases by +1. For a three charged one, DC increases by 3. Boosted Version: Trap 10 different people, two people at once 3 times, and three people all at the same time once to unlock boosted version (4/10,2/3,0/1) Skill Trees: Locked Requirements: 2 kills 50/100 HP taken , barbarian., Damage, Combat, Versatile, Topple
Previous Versions
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10/6/2022 12:37:42 AM
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Coming Soon
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