Weapon (dagger), rare (requires attunement by a Spellcaster)

You can use a bonus action to begin charging the dagger causing arcane energy to coat the blade and emit a quiet hum. The dagger hovers in place for up to 1 minute, by the start of your next turn the dagger is charged. When you cast a spell of 1st level or higher that deals force damage, the dagger discharges causing a target to take an extra 2d6 force damage and lose any resistances until the start of your next turn. After the dagger discharges, it falls to the ground.

The dagger ceases to hover and loses a charge if while charging or charged you move the item or move 30ft away from it. This dagger has 4 charges, and it regains 1d4 expended charges daily at dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Spellcaster, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
6/13/2021 6:43:12 PM
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8/9/2021 2:09:04 PM
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8/9/2021 2:27:33 PM
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10/6/2022 11:06:56 AM
18
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10/6/2022 12:29:18 PM
14
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Item Tags: Damage Combat

Handy_vg

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