The gold amulet is a clenched fist holding a clear stone. As the wearer takes damage the stone becomes darker. The wearer gains the following benefits
- As a reaction when a creature the player sees takes damage within 30ft they can redirect the damage to themselves and the original target takes zero damage.
- All Damage the wearer takes is also stored in the amulet the player can then decide to unleash the damage when they make a successful attack that has a single target.
The amulet losses all charge if the player is reduced to zero hit points and is incapacitated. If the player dies the amulet falls to the ground it can not be destroyed.
Notes: The player can redirect damage to themselves as a reaction when they see another creature in 30ft take damage. All damage the player takes is also stored in the amulet and can be unleashed on a successful attack that targets one creature., As the wearer places the item around their neck they experience a searing pain and cannot remove the item. They take 4D6 necrotic damage and becomes incapacitated. When they are revived, or awake in 8 hours the amulet has melded to their chest and cannot be removed.
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