Ashes to Flame: As an action, you can sprinkle a pinch of these ashes into a fire. For the next 8 hours, as long as the fire is still burning, whenever a fiend, aberration or undead starts its turn within 30 feet of that fire or attempts to move within 30 feet of it, the creature must make a DC 18 Wisdom saving throw. On a failure, it must use its movement to move away from the fire until it is at least 30 feet from it, using its action to dash if its full movement is not enough. Until the start of its next turn, the creature cannot willingly move within 30 feet of the fire, target any creature within 30 feet of the fire with an attack or harmful spell, or use an ability that deals damage in any area of the effect if it would include any creature within 30 feet of the fire.
Notes: Cleric: These ashes are the holy remains of a Holy figure, who spent their life protecting the weak and defenseless from harm. Even after death, their ashes continue to offer protection when sprinkled in fire., Damage, Control, Utility, Combat
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