This dark leather armour is covered in subtle web like designs. Across the chest are two bandoliers with various loops and pouches to hold items.
You have a +1 to AC while wearing this armour.
You gain an additional object interaction on your turn to retrieve an item from the armour.
You gain a climbing speed equal to your walking speed. Also, you can also move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
When a character awakens Embrace of the Deceiver, apply the following changes to the item’s traits:
- Increase the AC bonus to +2
- You have immunity to poison damage and the poisoned condition.
- You can't be caught in webs of any sort and can move through webs normally.
- You can use an action to cast the Web spell (save DC 17). The web created by the spell has twice the normal area (40-foot cube). You can use this ability twice, afterwards you cannot use this ability again until you have completed a long rest.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Set: Innate Speed (Climbing), Immunity: Poison, Immunity: Poisoned, Movement, Combat, Warding
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