Weapon (dagger), uncommon

Made of 100% bamboo straw, the hat which is traditionally worn by rice farmers of Kara-Tur, as protection from the blazing sun when working the rice fields. The rim of the hat has been modified with the installation of sharp metal blades that encircles the edges of it. With the assistance of an Artificer's infusion abilities, the hat can be thrown as a Monk's weapon and scales up depending on Martial Arts die.

Damage: 1d4+DEX (slashing)
Range: 20ft/60ft

(Special Properties) Artificer Infusions:
Returning Weapon:
Item: A simple or martial weapon with the thrown property
This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.

Magical Tinkering:
A static visual images of a dragon and phoenix appears on the hat's surface.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Proficiency Bonus, Bonus: Dexterity Attacks, Damage: Slashing, Finesse, Light, Thrown, Nick

Lee_Fang_Long

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