This rod is a floppy interconnected set of metal bits designed to act as a flexible grounding rod. While attuned to it, you are resistant to lightning damage for the first two attacks of that nature per day. You gain a charge for every attack you take of this type.
You can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
There are no limits to the amount of charges you can hold with this rod. However, you must roll a D20 anytime the rod receives a charge. So long as you beat a number double the current amount of charges, the rod does not immediately explode for lightning damage equal to a lightning bolt going off with all current charges.
Example: If there are 7 charges, roll 14 or higher. If not, you take damage as though you were hit by a 9th level Lightning Bolt (14d6) and the rod is destroyed.
The resistant property of this rod refreshes every dawn.
Notes: Resistance: Lightning, Familiarization after 30 Minutes., Damage, Combat
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