Weapon (scimitar), very rare (requires attunement)

The weapon gives a +1 bonus to attack and damage rolls.

This scimitar is invisible to all creatures except the one attuned to it, the rest can only see an empty scabbard. Attack rolls made with this weapon have advantage on creatures. On its turn a creature with an Intelligence score of 4 or higher can make a Wisom (Perception) check ending the effect on itself for 24 hours. The DC equals 25 minus the number of attacks made against it since the last long rest. 

Creatures that don't rely on sight, or can see trough illusions, such as creatures with blindsight or truesight, are not affected by this trait. 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Melee Weapon Attacks, Bonus: Melee Attacks, Finesse, Light, Nick

Temar

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