On the road to Redemption, you’ve been granted this shield as a way to make amends for previous misdeeds. Acting as an anchor, this shield provides support and stability to teammates and companions. But much like an anchor as well, this shield has the ability to drag you down if you were to lose it.
While holding this shield, companions who are within 5ft of you have advantage on all saving throws. This ability can be used twice per long rest.
Upon losing the shield, you will have disadvantage on all saving throws until it is retrieved.
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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