Armor (shield), unknown rarity (requires attunement by a Heavy concentration for 2 days)
Everytime an attack misses, you have a chance to erupt a 5ft radius a radiant light dealing 1d6 damage to the attacker
After an attack misses role a 1d20
- If x is less than 5 the user is knock prone for 1 round
- If x is greater than 15 it hits anyway
- If x equals 20 or greater- you deal 1d6 radiant light damage and blind the enemy if they fail a Constitution saving throw of 15
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Damage: Radiant, Bonus: AC Max Dex Modifier, Blinded, Heavy concentration for 2 days
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