Armor (shield), unknown rarity (requires attunement by a Heavy concentration for 2 days)

Everytime an attack misses, you have a chance to erupt a 5ft radius a radiant light dealing 1d6 damage to the attacker

After an attack misses role a 1d20

  • If x is less than 5 the user is knock prone for 1 round
  • If x is greater than 15 it hits anyway
  • If x equals 20 or greater- you deal 1d6 radiant light damage and blind the enemy if they fail a Constitution saving throw of 15

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Damage: Radiant, Bonus: AC Max Dex Modifier, Blinded, Heavy concentration for 2 days

RKGaming_Side

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