Wondrous Item, artifact (requires attunement by a To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin.)

Reacts to your strong Dragon Blood ties

Your Blood Becomes infused with the power and Knowledge of the Dragonborn of Bahamut. 

As these gauntlets are from the Age of Dawn 

Level 1 

Symbiotic Nature. The Gauntlets can’t be removed from you while you’re attuned to them, and you can’t voluntarily end your attunement to them. If you’re targeted by a spell that ends a curse, your attunement to the Gauntlets ends, and they can be removed.

While wearing These Gauntlets, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: Radiant

Bahamut gives you the inner strength to become immune to Frightened

level 2 

Becomes one with your soul if the gauntlets are destroyed The Owner instantly Drops to 0 hp (with 2 death saving throws). In exchange for this Barhumt grants you some of his power (grains Gift of metallic dragons Feat)

 

level 3

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

While wearing the gauntlets, your unarmed strikes with your hands deal an extra 1d4 radiant damage to any target they hit.

Level 4

you have advantage on saving throws against spells and other magical effects(2/day)

Level 5

Healing Touch (1/Day). The dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed.

Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.


 

 

Notes: Resistance: Radiant, Bonus: Armor Class, Feat: Choose a Feat, Bonus: Unarmed Attacks, Immunity: Frightened, is a relic that caught the blood of Bahamut as he was bleeding from his wounds during the epic confrontation with Tiamat. The object became infused with some of his divine essence and this was increased as the Dragons began to worship the item as one of their most venerated objects. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time, To attune to them, you must wear them for the entire attunement period, during which the gloves bond with your skin., Buff, Cursed, Handwear, Symbiotic

Previous Versions

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9/29/2022 8:10:10 AM
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Item Tags: Buff Cursed Handwear Symbiotic

ijohn25

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