Weapon (longsword), legendary (requires attunement)

Found in paintings and described in texts detailing the unique ways that people lost important battles and their lives, the blade has become a nexus for disproportionate amounts of bad luck. Whether gambled or found, it’s sure to be a loss for someone.


You gain a +3 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also take a -1 to all saving throws.

Rotten Luck. If the sword is on your person, you can call on its luck (no action required) to cause a creature to reroll one attack roll, ability check, or saving throw you dislike. The creature must use the second roll. This property can't be used again until the next dawn.

Tough Break. When you make a melee weapon attack, you can spend a charge to cast Bane. The spell uses your spell save DC. Daily at dawn roll 1d4-1 to determine the number of charges.

Curse:

Misfortune. When a charge is used, roll 1d8 and apply the effect to yourself. The effect lasts as many rounds as unused charges you have (minimum 1).

1-blinded

2-deafened

3-frightened

4-incapacitated

5-paralyzed

6-petrified

7-stunned

8-a cool breeze ruffles your hair

Down on your luck. If the blade reduces a creature to zero hit points, you gain the effects of the bane spell for one minute.

Sucks to be you. While under the effects of the misfortune, you are unable to regain hit points.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Bonus: Saving Throws, Damage, Control, Buff, Combat, Versatile, Sap

Item Tags: Damage Control Buff Combat

GygasMonsterHunter

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