You have a +2 bonus to attack and damage rolls made with this magic weapon.
Both Barrells of Fun!
Twice per short rest player can use both barrels and cause double dice damage and crit on an 18,19,20. If both charges of Barrells of fun or Faeirie fire
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, If owner is not alive, auto attune upon acceptance, if owned, must attune per attunement rules (*See DM), Damage, Combat, Range, Ammunition (Firearms), Reload, Vex
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