The arm Drill can be used a normal bludgeoning hand weapon for 1d6 damage. You can use a Bonus Action to turn on the weapon and now to 1d6 bludgeoning damage as well as 2d6 Piercing damage. This weapon can also be used to dig in stone, it is able to dig a five foot room in an hour. This weapon is considered modern and uses coal or any other burning fuel to power the weapon. It takes approximately one week to burn through one cart of coal. The Drill has a hatch on top of the weapon to insert coal, and vents on the side where flame and gas is released.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Piercing, Cost 50 gp Damage 1d6 piercing Properties Heavy, Combat, Handwear, Instrument, Sap
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