Wondrous Item, artifact

This amulet has 6 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (Spell level 1, 1 charge), lesser restoration (2 charges), or healing word (1 charge spell level 1).

The amulet regains 1d4 + 1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the amulet goes dormant for an entire day. At the end of that day, the power is fully recharged.

When the power of this amulet is at full strength, this amulet powers the wielder with the ability to uncannily detect threats around them. The first time that day battle is started, the person wearing the amulet can roll initiative with advantage and not be surprised. (1 charge at full strength)

Notes: Advantage: Initiative, Follower of Azul, Healing

Item Tags: Healing

laxx018

Comments

Posts Quoted:
Reply
Clear All Quotes