Weapon (mace), legendary (requires attunement)

This item appears to be a decorated mace. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the fractals exist, this magic mace has the finesse property. If you are proficient with maces, you are proficient with the Azartal. 

When attuned to the Azartal, the wielder becomes proficient in Celestial and increases their dexterity score by 2 points.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals an additional 1d8 radiant damage along with its normal 1d6 bludgeoning damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

Heart of Gold. If the Azartal knows that the intentions of a creature within its sight range are evil, the Azartal will turn on, glow a bright light, and deal an additional 12 (2d8+4) radiant damage against the creature.

The mace's luminous fractals emit bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the fractals persist, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

Sentience. Azartal is a sentient lawful good weapon with an Intelligence of 10, a Wisdom of 17, and a Charisma of 19. It has hearing and sight out to a range of 60 feet.

The weapon can understand Celestial and Common. It communicates to the wielder by sending emotions into their mind.

Personality.  The Azartal's purpose is to uphold peace and justice. It longs for the expulsion of evil either through combat or diplomacy. The Azartal will urge the wielder to continue the fight against tyranny and oppression. 

The Azartal can negate neutral or evil-aligned creatures from wielding it by dealing 2d8+4 radiant damage per round of it being held.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Replace Damage Type: Radiant, Weapon Property: Finesse, Damage, Combat, Sap

Item Tags: Damage Combat

ArrowHawk75

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