You have a +1 bonus to attack and damage rolls made with this magic weapon.
While holding this glaive, you can speak its command word as a bonus action to cause it to animate. The glaive ignites with potent electrical energy. In this state the glaive deals an additional 1d4 lightning damage on hit. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn.
The glaive remains charged for 1 minute, (This duration resets upon the wielder taking lightning damage) until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the glaive returns to its inert state.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Graze
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