You gain a +3 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.
Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This item has 3 charges. This property can't be used again until the next dawn.
In addition to is normal damage die this item also deals 2d6 poison damage on a succesful hit.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Attacks, Bonus: Saving Throws, Damage: Poison, Rogue or a Halfling, Damage, Control, Buff, Combat, Finesse, Light, Thrown, Nick
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6/29/2021 7:49:22 AM
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10/24/2022 11:59:35 AM
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