You have a +1 bonus to attack and damage rolls made with this magic weapon.
Chaos in the Chamber. The barrel of this flintlock pistol rotates, with each side bearing an elemental rune. Each rune on the barrel designates a specific element - Fire, Cold, Lightning, or Acid. When taking the attack action utilizing this weapon, you can rotate the barrel until the desired rune is facing upwards to activate that rune. Once activated, all damage dealt by the weapon is converted to the same type as the rune.
Prism Shot. Anarchy has six charges, and it replenishes all expended charges each morning at dawn. When successfully damaging a target with an attack with this weapon, you can expend a charge to cause the shot to pass through towards a creature directly behind the original target. You make a new attack roll against the target, and this new target takes 1d6 of each damage type that this weapon deals - Fire, Lightning, Cold, and Acid.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Requires Attunement, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex
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