A ball of glowing light that enters your skull when attuned
You gain a bonus to Wis, Ac and resistance to all physical attacks. When in combat you can defend another creature, stopping up to three attacks on a target within 10 ft of you as a reaction, and you can use all 7 the charges to get an extra turn at any time you want during combat. You gain an extra attack per action, and can heal 50 Hit points per charge. You also get advantage on all attacks.
Notes: Bonus: Armor Class, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Bonus: Wisdom Score, Bonus: Extra Attacks, Advantage: Melee Attacks, Advantage: Ranged Attacks, Advantage: Spell Attacks, Bonus: Ability Score Maximum, Roll a DC 18 Con saving throw and must have Mageia 4
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