You have a +3 bonus to attack and damage rolls made with this magic weapon.1d8+20 if the creature survive roll a 6d8+3.if fighting a deamon or undead rollan extra 2d10 of holy damage.The weapon has 1d6+3 charges
these charges can be used to do three things:
1) Creates a 10 foot circle around the user any deamon or undeand who steps foot inside the circe is smited ad will take 1d6 of adittionl fire damage and ignites the target in flames At the start of each of its turns, the target makes a Constitution saving throw against your spell save DC. This lasts 10 minutes.
2) You can cast hellish rebuke on a cretures missed and attack on you. Point you finger and the creature that missed their attack you can cast hellish rebuke on it. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
3) Cast ignite.You target a flammable object that you can see within range and cause it to burst into flame until extinguished. If the object is being worn or held, the creature wearing or holding it can use their reaction to make a Dexterity (Sleight of Hand) check against your spell save DC, extinguishing the fire.
THis weapon is described ans the sword of god and is held in the highset regard of all holy people. theis wepon thought to be forged in the heavens was stolen and has been missing for centuries. Only to be found by the bravest of adventurers.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Immunity: Fire, Spend a short rest focousing on only the item to gain an attunement with it, Damage, Combat, Versatile, Sap
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