Potion, legendary (requires attunement by a All that is known is that one must be a Dragonborn, be fluent in Deep Speech and Primordial. There is much more, but that is unknown.)

Few know how to operate this ancient technology, and those who do guard it secretly. Now it is considered dangerous to own one of these bottles of red-orange liquid, as they seemingly randomly explode. Still, it is possible to find an eccentric merchant or noble who might be interested in buying. ANYONE WHO GETS HIT FROM THE EXPLOSION does a DC 16 Dexterity saving throw and must take 2d6+3 damage on a failed save.

 

Those that do know how to use this, and are attuned, must say "explode" in either Deep Speech or Primordial and imagine the explosive exploding

Notes: All that is known is that one must be a Dragonborn, be fluent in Deep Speech and Primordial. There is much more, but that is unknown., Creation, Healing, Summoning, Teleportation, Damage, Control, Communication, Buff, Social, Debuff, Scrying, Detection, Banishment, Movement, Utility, Exploration, Combat, Shapechanging, Deception, Warding, Container, Consumable, Cursed, Footwear, Belt, Necklace, Jewelry, Wristwear, Headwear, Outerwear, Eyewear, Handwear, Bane, Instrument, Sentient, Tag, Tags, Eldritch Machine, Focus, Negates Difficult Terrain, Artificer, Bard, Subclass Feature, Warm, evocation, divination, transmutation, enchantment, Symbiotic

Item Tags: Creation Healing Summoning Teleportation Damage Control Communication Buff Social Debuff Scrying Detection Banishment Movement Utility Exploration Combat Shapechanging Deception Warding Container Consumable Cursed Footwear Belt Necklace Jewelry Wristwear Headwear Outerwear Eyewear Handwear Bane Instrument Sentient Tag Tags Eldritch Machine Focus Negates Difficult Terrain Artificer Bard Subclass Feature Warm evocation divination transmutation enchantment Symbiotic

Skipped_Bail

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