Weapon (revolver), rare (requires attunement by a The Ace of Spades will automatically attune to its killer or whoever wins it in a bet.)

“Folding was never an option” - Unknown

The Ace of Spades is a large revolver with a shiny black and white paint job, bearing a spade decal on its barrel and a flipped spade on its grip.


 

You have a +2 bonus to attack and damage rolls made with this magic weapon.

DRAGONFLY: When you reduce an enemy's HP to 0 using this weapon, everyone within 10 feet must make a Dex Save equal to 8 + your Dexterity ability modifier + your proficiency bonus. They take 2d6 radiant damage on a failed save, or half as much on a successful save.

MOMENTO MORI: Instead of a normal reload, you can perform a trick reload, spinning the Ace of Spades in your hand as you load it. Make a DC 16 Sleight of Hand check. If successful, your next shot will be under the effect of dragonfly.  Rolling a 1 or 2 on this check will cause you to drop all ammunition and the gun will not be reloaded.    

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, The Ace of Spades will automatically attune to its killer or whoever wins it in a bet., Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Previous Versions

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Item Tags: Damage Combat

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