Crafted by a primordial air elemental lord in ages past, the Windcutter was a gift to mortals who fought to preserve the plane balance against fallen angels and other malevolent celestial beings.
Legends say that the Windcutter is currently hidden in an ancient elf pyramid that is floating across the elemental plane of air.
You gain a +3 bonus to attack and damage rolls made with this weapon. The Windcutter has the finesse property.
Primordial Craftsmanship. The Windcutter is light as a feather, yet it can't be broken using conventional means. It has the unbreakable minor property.
Aerial Attunement. While attuned to the Windcutter, you have a flying speed equal to your walking speed and can hover.
Windcutter. While wielding the Windcutter, you can use your action to cast Control Winds (save DC 20) from it, requiring no somatic components and no concentration. Once Control Winds is cast through the blade, it can't be cast again until the next dawn.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Weapon Property: Finesse, Versatile, Sap
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