Designed for dark elves on missions to the surface, this intricately-wrought armour is crafted from flexible panels of deep purple and green. With the capability to filter sunlight, the armour protects the fragile vision of its subterranean wearers, and is home to thousands of miniscule ‘stitch-spiders’ enchanted to sew up minor wounds.
Dome of Dimness. While in direct sunlight, this armour’s protective capabilities activate, causing all light within a 5-foot radius to become dim. A creature does not suffer the effects of its Sunlight Sensitivity trait while it is within this area.
Optional Attunement: If you choose to attune to this armour, it gains the Knit Spider property for the duration you remained attuned to it. This item has 3 charges and regains all expended charges daily at dawn.
Optional Attunement: Knit Spider. If you have fewer than 50% of your hit points remaining at the start of your turn, the armour automatically expends 1 charge causing you to regain 2d4 hit points as tiny spiders emerge to sew shut your wounds.
Credit: Loot Tavern
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Optional Attunement for Additional Benefits
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