Staff (quarterstaff), legendary (requires attunement by a Attunement by a monk)

Base form: Sansetsukon

Bonus action to change forms

+3 Magical Bonus to attack and damage rolls made with this magic weapon.

Grants +2 to AC when in Sansetsukon form.

Sansetsukon: 1d6 bludgeoning damage / 1d8 lightning damage  - viable weapon due to their speed, randomness and momentum. In a single action you may execute 2 attacks per attack. Finesse, Reach, Two-handed, Hidden

Quarterstaff: 1d6 bludgeoning damage / 1d8 cold damage Versatile(1d8)

Nun-chucks: 1d4 bludgeoning damage / 1d8 fire damage - viable weapon due to their speed, randomness and momentum. In a single action you may execute 2 attacks per attack. Finesse, Hidden

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Weapon Property: Finesse, Weapon Property: Reach, Weapon Property: Versatile, Weapon Property: Two-Handed, Attunement by a monk, Versatile, Topple

SunWuking

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