Weapon (dagger), common (requires attunement by a Must be granted as a boon by Para)

The dagger used by Para alongside his mighty bow when he and his companions slew the Long Dead King. A rather dull and archaic looking blade it is perfectly balanced and especially light, perfected for throwing and tossing about the battlefield. On the middle of the blade it reads "falbh as gun lorg".

This dagger on a melee attack deals 3d4 slashing damage alongside 1d4 radiant damage. 

On a thrown attack this dagger deals 3d6 damage alongside 2d4 radiant damage. The range of this dagger is much higher than that of a regular dagger as it has been perfected for throwing and tossing. The range is 10-120ft. Alongside the extended range this dagger links itself with the mind of it's user and is partially guided by the user. The user may grant themselves advantage on a thrown attack roll a total of 5 times per day. The user can also reroll any natural 1 roll with the dagger a total of 5 times per-day as well. Finally at the end of the dagger being thrown the user can use their bonus action to summon it right back to their hand as it will teleport into their hand. 

Finally you can throw this dagger at any surface, floor, celling, or any other type of surface and it will stick. Upon sticking it to the surface you can as a bonus action teleport to the dagger at once. This can be used an unlimited amount of times and has no charges. 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Must be granted as a boon by Para, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

Scru__

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