Armor (plate), rare (requires attunement)

Coiled around this suit of armor are two iron chains. A crudely cut, colorless gem is set where the chains meet.

While attuned to this armor you may spend an hour to designate a willing creature to bond with. While bonded, the gem glows a faint white light. You may spend one minute breaking the bond, after which you may bond with a new creature.

The bonded creature gains resistance to all damage. As long as you are within 300 ft of the bonded creature, damage dealt to the creature is also dealt to you. If the bonded creature dies, the gem shatters and the armor loses its magic.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Str. 15 Required, Stealth Disadvantage

TheHolyElf

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