Aletheia.
Named after one of the Goddesses of Truth, this sword accesses the power inside of the wielder's heart.
This sword is only accessible by five users. Evangeline, Pandora, PHAEDRE, Desdemona, and technically Chara.
It does different things for each user, and can be smoothly passed between them all. All variants deal 2d6 slashing damage and 1d4 force damage.
Evangeline
Evangeline, the Creator of Balance, holds the spirits of Yin and Yang within her. She can channel this power through the sword by dealing 2d20 damage of any element (radiant, fire, cold, lightning, acid, thunder, necrotic, psychic, force), or 6d12 of a neutral element that nobody is immune to. She can cast Black Tentacles with a charge. 8 charges every 2 long rests.
Pandora
Pandora is the Creator of Positivity, allowing her to do wonderful things with her version of the sword. She can attack using any element with 6d8 damage, then add 1d4 force damage to that plus the base damage. After her attack, she can heal all of her allies (Including herself) 1d8 hit points. She can also cast the spell Fireball with a charge. 8 charges every 2 long rests.
PHAEDRE
12d12 neutral damage. Can cast: Meteor Swarm, Time Swap, and Wish for one charge each. Has 10 charges each long rest.
Desdemona
Desdemona is the Creator of All. To find out how many dice she can roll, first roll 1d20. That shows the amount of dice she can roll.
She then rolls 1d6 to see what type of die she can roll.
1: d4
2: d6
3: d8
4: d10
5: d12
6: d20
She is also able to cast any 8th level or below spell and Wish with the sword using 1 of 12 charges. She regains all of these charges every 2 long rests.
Chara
The sibling of a god, Chara's power comes from their/her SOUL. She/they can do 6d6 neutral damage, and has 8 charges to cast Fireball and 1 to cast Wish. The Wish charge is regained after every 3 long rests, and the others after every 2.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze
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