A Long Time Ago, In The Second Age. A Warrior known as the Starving Wolf King, A scourge of a Plora. One of the 77 Great devils of shadow crypts. A monster said to fight with the Ferocity of a starving wolf. He was said to wield a mace, The size of a tower, to terrorize those who stood in his way. His Legend Grew as the mountain of warriors and heroes who tried to stop him. It got to the point, A prophet was sent,A skilled Elven Spellblade The Archmage of Nessia "Barbatos". The fight raged on in the devola forest for a week. With a Rune Filled blasts counted with brute strength. Ending with the death of a prophet getting crushed under a brutal mace strike. However, The King was wounded and felt like his weapon couldn't keep up with him anymore. After a final goodbye. He planted His mace in the devola soil and moved forward, towards endless battle in search of the death of the chaos themself and to claim rule to the shadow crypts alone
For years, The mace lay dormant, in a hidden overgrown brush, waiting for an owner to take it, and use it for battle
Apperance
Barbatos bane is a large mace with a slender shaft, That explodes into a brutishly carved and oversized head wrapped in chains. At the end of the head, there is a large point, which is a feature in the mace, this mace is rusted and bloody even to this day, shaving away at the pure black metal it was forged from. The mace must be wielded with two hands and requires a strength of 17 to wield effectively
Sentient
This Mace is sentient and can communicate telepathically with those who pick it up. It has an intelligence of 8, A wisdom of 18 and a charisma 16.
Barbatos purpose is to serve is master to the end in combat and will follow through on that, It will help to try and spot things to help its wielder in a fight. However, it also has a more sinister purpose, To corrupt the user into giving it everything in combat, leaving nothing unspent. it punishes cowardice from its curse and rewards the user sacfriceing their life to give more strength, Barbatos feeds of that vitality like a starving wolf and puts his spirit behind those strikes as well, wielder and weapon becoming on. when its user dies, Barbatos is more than content to lay, Embedded the earth and wait for the next warrior to use it, Reflecting on the combat experience and memories of of its last user.
However it final goal is to reach "That Place" as many times as possible Something his master talked about and dedicated himself to. That Place is considered to see the moment were in combat when all parties are involved, where all are unwilling to lose knowing that they have something, something to move forward too. And due to that, they put every single Ideal, Resolution, into there combat to try and eek out a win. Something Barbatos hasn't experienced with since the fight with the person who gave birth to him in the first place
Barbatos has a Monotone and calm masculine voice, Despite his low intelligence, He talks extremely normally, Mostly appearing very alloof and relaxed, even in dire situations, its offers to help are often done in a bored tone and often tells the user to figure it out. When being asked to give the user more, Barbatos will wake up and get extremely excited, telling the user to Keep going and that he will lend them all his might and let him give the wielder everything he has and more together.
Due to this desire to reach "That Place", Some of barbatos suggestions are overly violent and sometimes downright idiotic. However, ever know and again, the mace can share incredible wisdom, almost off the cuff
He often enjoys watching his user enjoy life and is more than happy to get berated more in a while as long as the user continues to push themselves in combat
Barbatos hates cowards and will actively screw over wielders of him that our cowards to make them die as soon as possible so he can get a better user
Abilities
Barbatos bane is a strange and uncertain weapon with a lot of different properties. It has 5 Charges that refill upon a long rest by stabbing the mace into the ground for 6 Hours
Prophet Slayer: This Weapon Gives you a +2 on attack and damage rolls as well as having advantage against holy foes. As well hitting people with the mace due to its extreme weight causes them to crumple, halving their movement speed until the start of your next turn
No Escape: Barbatos due to its size has the properties of a reach weapon. It can also be thrown like a javelin (With an effective Range of 40 ft and ineffective range of 75ft). You Can use make it to that place and give me more with this feature.
Rampaging wolf: When you hit a structure with this mace it does double damage
Animal instinct: For 1 Charge, You can use a reaction to make a athletics or acrobatics check against a melee or ranged attack made against you, if you roll higher than the attacker you can skillfully avoid their attack and make an attack against them as part of your reaction
Make it to that place: For 2 Charges, You put insane power behind the mace as you swing at you're foe, The sound of wolf screaming in rage can be heard as you do this can be heard within 20ft. If you hit with this attack, You can add you're proficiency bonus to the damage roll of this attack, also the target is knocked back 50ft and must make a dc 17 con save. On a pass they are knocked prone, on a fail they are stunned and knocked prone
Roar of the Wolf: For 3 Charges, you stab the mace into a target with the point on the end of the mace. Flicking at something on the end of mace, the point will stab deeper in, flicking again, you release a powerful explodeive charge directly into the target. The Target must make a Dc 17 Dexterity saving throw at a disadvantage. If they pass they take half damage, if they fail they take 5d8 fire damage and are sent back 100ft.
Give me more: Barbatos Bane lets the user pump their own vitality into their attacks, You can sacrifice a number of health points up to 20, and add it to you're attack and damage roll on this swing. This attack will cause a red trail to come from your eye as you use it and will cause your left eye to start bleeding when you use this attack. This can be done without expending charges however, after the third use of this manoeuvre before a long rest, as well as health points, it will start draining years from the user's life as they give more and more of themself to the mace. Every time this feature is used, the sound of the wolf howling can be heard within 100ft and everybody in that radius must make a dc 12 wisdom save or be frightened of you're animalistic desire to throw away you're life
Curse
Barbatos curse comes in two parts, The first part is when the user engages in combat, the are only allowed to look and move foward, moving and looking foward makes it more likely they will reach that place. if they try to move backwards or turn around and a enemy is a line of sight. There legs,waist and neck will lock up and they will lose there movement for that turn. When all enemies in line of sight are defated. The user will then be able to turn around and move foward.
Barbatos also activly drains the abilties from those who don't draw blood. Every turn you don't hit a enemy with Barbatos in combat, it takes 1 from all you're stats. Hitting an enemy with Barbatos will gain back you're abilties. This does stack and counts if you make an attack and miss. You can't gain stats this way, only gain back the ones you lost
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Advantage: Melee Attacks, Weapon Property: Reach, Weapon Property: Thrown, Immunity: Frightened, Sap
Previous Versions
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10/31/2022 12:04:32 AM
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Coming Soon
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