Armor (chain mail), uncommon

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

While wearing this armor, you gain a +1 bonus to AC, and you can use an action to cause parts of the armor to unravel into long, animated chains. You can use a bonus action to deactivate the chains, returning the armor to normal.

Grasping Chains.   While wearing this armor with the chains active, you can use an action to attack twice with the chains. You are proficient with the chains. Each chain has a reach of 10 feet and deals bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you hit a creature of your size or smaller using a chain, you automatically grapple the creature with the chain. You can have no more than two creatures grappled in this way at a time. While grappling a target with a chain, you can’t attack other creatures with that chain. You can’t attack a creature with either chain if you are climbing.

Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.

Notes: Stealth Disadvantage: Remove, Bonus: Armor Class, Combat, Warding, Str. 13 Required, Stealth Disadvantage

Item Tags: Combat Warding

AegoXIII

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