Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon. You need a full action to hype it up to like get it going—to get it tuned up. Once you do that it's like a melee weapon gives you +3 to hit. And if you ever connect you get to do an additional 2d6 damage. After, you're gonna have to roll after every attack with it to see if it breaks or not. 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

Omuloid

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