Weapon (longsword), uncommon (requires attunement by a )
+2 Longsword (Versatile), All previous characteristics, Will still be active in this sword.
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Rending Bite: When this weapon hits a fleshy target it Must make a CON-Saving Throw (15). If the target fails the test, they take 1d4 CON-damage, and cannot heal until the end of the next turn.
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The sword takes a more clever appearance, with the metal contorting and wrinkling to enlarge itself and give space for a large eye that moves. the glowing symbol no longer is there and the blade is ice cold. The blade actively talks through telepathy to the user now.
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The voice is rasping, old, and soft. Often the blade will have a calm attitude, but when presented with the chance to cut something living, it rapidly changes to a frantic, almost crazy way of talking, saying "cut it, let me cut it!"
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Necrotic, , Versatile, Sap
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