Weapon (greatsword), artifact (requires attunement by a humanoid)

A weapon of Abbadon, this greatsword is made of one piece of black metall with a onyx at the crossguard.

Sentience. Abbadons Blade is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Once you attune to the artifact, you can´t break the attunment on purpose and every action from others who would result in the attunment being broaken, are viewed as hostile actions by the wielder.

Personality. An insane glabrezu named Abbadon lives within the Abbadons Blade. The weapon yearns to cause chaos. It learns its wielder’s principles, then uses those ideals to encourage reckless action. The greatsword whispers ideas of revolution.

Dormant

The dagger grants the following benefits in its dormant state:

  • You can speak, read, and write Abyssal.
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • Whenever you kill a humanoid with an attack using Abbadons Blade, the blade remembers the creature’s appearance. While holding the greadsword, you can use an action to change your form to match any humanoid the blade remembers. Your statistics, other than your size, don’t change. Any equipment you are wearing or carrying isn’t transformed. You can revert to your true appearance as an action. You revert to your true appearance automatically when you die. The sword can only remeber four humanoids. If it tries to remember more then that, the blade will forget the oldestest one and replace it with the new one.
    When Abbadons Blade attunes to a new wielder, the appearances of humanoids it has killed are wiped from its memory.
  • While attuned the wielder has resistans to fire damage and is proficient at wielding a greatsword.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Language: Abyssal, Bonus: Magic, Proficiency: Greatsword, Resistance: Fire, humanoid, Heavy, Two-Handed, Graze

GolenDragon

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