Potion, common

This arrow causes bleeding wounds. A creature hit with a barbed arrow takes 1d4 point of piercing damage at the beginning of its turn. This effect lasts until someone pulls the arrow free, using action or bonus action. When doing so, a creature that pulls the arrow must succeed DC 15 Wisdom (Medicine) check, or the target receives additional d4 damage. If the arrow is pulled by a different creature, the check DC is lowered to 12.

This effect doesn't stack with itself, and after removing the arrow, the target is immune to this effect for 10 minutes.

Cost 25 gp per 10 arrows.

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2022 1:31:39 PM
6
3
--
Coming Soon
KasimSirko

Comments

Posts Quoted:
Reply
Clear All Quotes