Airyka is a graceful adamantine longsword with an azure blade, akin to the sky. Her fuller is a deep blue in color, and her guard points toward the blade, so they can be used as a swordbreaker. Her grip is wrapped in blue and white dragon scales, and the pommel is an enormous sapphire intricately carved into the shape of a falcon's head. Airyka has no sheath of her own and dislikes them, preferring instead to be seen and admired. Her blade appears to hum and shimmer in sunlight.
Melee Bonuses. The wielder has +2 to attack and damage bonuses with this sword. Once per turn, the wielder can deal an extra d10 of lightning damage on a successful hit.
Wind Blade. Once per short rest, as an action, you can make a ranged attack against a single target by slashing Airyka through the air, creating a blade of wind that rushes toward the target. On a successful hit, the target takes 4 d10 of bludgeoning damage.
Sentience. Airyka can communicate telepathically with a person attuned to her. She speaks common, Primordial (Aeran), and draconic, but can quickly learn the language of her wielder. Airyka is chaotic neutral, Intelligence 14(+2) Wisdom 22(+6) Charisma 22(+6).
Personality. Airyka has a boisterous and uplifting personality. She prefers to have skilled warriors wield her. She will consistently encourage her wielder to better themselves as warriors, and will often drive them to pursue martial training in another class. She can be fairly talkative with those she is fond of and tends to switch emotions rather quickly. She is quick to anger but generally good-natured. When Eiryka is excited or very happy she tends to hum music she has heard before, occasionally humming to something of her own creation. She laughs gleefully in the midst of a fight, laughing gleefully as she plunges into foes and cuts them down.
Airyka was created to be in service of the Raven Queen, but carries the personality of the joyous Aarakokra mage that created her.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Melee Weapon Attack: Lightning, Damage: Lightning, Can be attuned to on a short or long rest. , Versatile, Sap
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