Weapon (dagger), rare (requires attunement)

<span;>- Specially designed bracers worn by the most skilled and crafty of the elite drow males.

<span;>- The bracers have a finely wound coil of magically strengthened Drider silk inlaid on the inside of the forearm. The silk has a small bladed hook that can be launched up to 60ft from a mechanism powered by compresed air and spring loaded tension as a bonus action.

<span;>- This causes 1d4 piercing damage to anything that is impaled by it.

<span;>- This pair has been through a specifically rigorous process of upgrades and magical enhancements.

<span;>- Dormant (grapple hook that allows you to pull yourself to an enemy or location within 60ft as a bonus action. Can also meet enemies half way, rounding up if they are the same size category or pull them to you if they are a size category smaller. The save to prevent being pulled is a competing strength save with disadvantge for one size category smaller and automatic fail if two sizes smaller)

<span;>- AC to beat is 9 for stationary objects, AC to beat is 24 for mid air projectiles like spears, arrows or stones.

<span;>- Chance to hit with this item is the same as your proficiency with a dagger +1

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

TalosDawnbreaker

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