Bandits are prolific manufacturers of weapons and vehicles on the planet Pandora. Their firearms are notable for usually absurd magazine capacities and a jury-rigged appearance.
Bandit Munitions. When you roll a fumble on an attack roll made with this weapon, make a DC 15 Dexterity save. On a success, the fumble is treated as a normal miss.
Fumble 3. Attacks with this weapon fumble on a die roll of 3 or less.
To ensure your Bandit Room Clener functions properly, please change the damage to 3d6+DEX bludgeoning.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Replace Damage Type: Bludgeoning, Weapon Property: Range, Range, Two-Handed, Ammunition (Firearms), Reload, Push
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