Developed by the Abjurer Albus Ceolmund, the twin smiths Gamlin and Gimgen Trueanvil, and the gnome Artificier Dr. Rome Boondiggles III of the Ki-Rin, the Agnar armor system was created for their organizations special ops, or "Hero", squadrons. The armor provides enchantments and protections that enabled these operators to be effective in environments that would normally be inhospitable as well as providing a general leg up over their opponents in combat. This armor was designed to take exceptional soldiers and truly turn them into Heroes.
This model was created specifically for hand-to-hand combatants, monks. The interesting challenge in creating this armor was creating something that was not armor in the usual sense as to not impede the intended wearer, and even then only a few were receptice to the idea while most stubbornly refused the prospect. Either way the challenge of creating such a difficult piece drove the designers to finish it anyhow, just to see if they could. Eventually they settled on a design that relied more heavily on the underlying body suit with heavily magiked garb, rather than armor, covering it.
This garb has been laced with fine adamantine wire and decorated with adamantine filigree, granting part of the metals protective qualities. Criticals have a 25% to become nullified.
Exomuscular Weave: Speed increases by 15 feet, Dexterity increases by 3.
Medical Contingency: The armor recognizes when the wearer is in critical condition and stabilizes them. WARNING. This feature has three uses before it needs to recharge.
Sealed: The armor is sealed tight and is equipped with proper enchantments to allow breathing, enabling the wearer to survive in environments they wouldn't otherwise.
Climate Control: The armor is insulated, cooling or warming the wearer accordingly to the surrounding environment.
Smart Goggles: The Scant model of the Agnar suit has features goggles with several useful enchantments. Dark Vision out to 30 feet, both Comprehend and Speak Languages and is part of a Linked network.
Scant Model Features
Iron Weave: The tightly knit fibers of the suit grant resistance to non-magical slashing and piercing damage.
Reactive Shielding: The armor has 3 charges of the Shield spell.
Shock-Absorbing Fibers: Up to 30 feet of fall damage is ignored.
Padded armor consists of quilted layers of cloth and batting.
Notes: Immunity: Critical Hits, These items are made specifically for the wearer, none other than the intended user can use them effectively., Combat, Warding, Stealth Disadvantage
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