This staff can be wielded as a magic quarterstaff with which you are proficient and can use your Charisma Modifier. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 15 charges for the following properties. The staff regains 3d4 + 3 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its quarterstaff abilties but losses all other spellcaster abilites. On a 20, the staff regains 1d4 + 1 charges. Number of changes per spell is equal to spell level, you can upcast to a level for which you have spell slots.
Sorcerous Invigoration. As an Action, you can expend 3 changes to gain 1 sorcery point per charge spent.
Astral Relocation. When you use a Metamagic option on a spell while you are holding the staff, immediately after casting the spell you can teleport to an unoccupied space you can see within 30 feet of you as a bonus action, at dawn, you may choose one of the following effects to occur upon relocation if you expend 1 sorcery point:
- Star Shimmer. Immediately after you use your Astral Relocation, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
- Nightmare. When you use your Astral Relocation, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
- Star Sign Swap. When you use your Astral Relocation, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
- Star Shower. Immediately after you use your Astral Relocation, each creature of your choice that you can see within 5 feet of you takes radiant damage equal to your proficiency bonus.
Sorcerous Gift. At dawn, you may choose two of the following metamagic options. You can use these metamagic options with non-Staff spells by expending 1 extra sorcery point.
- Duplicate Spell: When you cast a spell that targets 2 or more targets, you can expend 2 sorcery points to target an additional target.
- Charged Spell: When you make a ranged spell attack, you can spend sorcery points equal to spell level to charge the spell for one action, then cast the ranged spell on your next action, critical hitting if you land the attack. Charging the spell acts as concentration.
- Modified Spell: When you cast a spell that required a target to make a save, you can expend 1 + spell levels sorcery points to change the save type.
- Enlarged Spell: When you cast a area of effect spell, you can expend 1 sorcery point to extend its radius by 5ft.
- Forceful Spell: When you cast a spell, you can expend 1 sorcery point per target to move them 10ft in any direction, all creatures must all go in the same direction.
- Volatile Spell: When you cast a spell with a duration of 1 minute or longer you can spend 2 sorcery points to reduce the duration to until the end of your next turn but double its effect.
Astral Gift. Depending on the alignment on your soul, you gain spells which use your spell save DC and spell attack bonus:
- Gemini: Bane, Ceremony, Blindness/Deafness, Slow, Gaseous Form, Eyebite
- Aries: Bless, Enhance Ability, Motivational Speech, Intellect Fortress, Summon Draconic Spirit
- Sagitarius: Ice Knife, Chromatic Orb, Melf's Acid Arrow, Scorching Ray, Steel Wind Strike
- Taurus: Earth Tremor, Earthen Grasp, Wall of Sand, Leomonds Tiny Hut, Conjure Elemental, Bones of the Earth
- Capricorn: Shatter, Warding Wind, Thunder Step, Thunderbolt, Destructive Wave
- Cancer: Sanctuary, Magic Weapon, Crusader's Mantle, Aura of Vitality, Circle of Power
- Aquarius: Create or Destory Water, Water Wall, Tidal Wave, Freedom of the Waves, Control Water, Watery Sphere
- Scorpio: Command, Dissonant Whispers, Mind Spike, Vampiric Touch, Synaptic Static
- Pisces: Aid, Kenetic Jaunt, Life Transference, Prayer of Healing, Polymorph, Find Greater Steed
- Virgo: Guilding Bolt, Moonbeam, Spirit Guardians, Sickening Radiance
- Libra: Sleep, Web, Hypnotic Pattern, Major Illusion, Cat Nap, Hold Monster, Charm Monster
- Leo: Burning Hands, Pyrotechnics, Aganazzar’s Scorcher, Ashardalon’s Stride, Wall of Fire, Investiture of Flame
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 25 percent chance to instantly travel to the Plane of Dreams, avoiding the explosion. If you fail to avoid the effect, you take radiant damage equal to 20 × the number of charges in the staff. Every other creature in the area must make a DC 18 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
| Distance from Origin | Damage |
|---|---|
| 10 ft. away or closer | 12 x the number of charges in the staff |
| 11 to 20 ft. away | 10 x the number of charges in the staff |
| 21 to 30 ft. away | 8 x the number of charges in the staff |
Notes: Damage: Radiant, Bonus: Spell Attacks, Bonus: Magic, This 5ft tall staff is made of ashy, living wood that festers under your touch, leaving an imprint of your will upon it. The living wood coils around razor-thin string adorned with twinkling lights, strings, beads, feathers, toe nails, eyeballs, and more. , Attunement by Those in the Baba Lysaga Bloodline, Damage, Control, Combat, Warding
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