The aether leaf resembles a black maple leaf with a golden shimmer created by the goddess, Queen Titania, for the god Skerrit.
You must be attuned to this item to use it. Generally, the leaf reduces the power of gravity. Twice per long rest, you can cast either light gravity (and)/or dimension door.
Light Gravity: The gravity of this plane is much less intense than the Material Plane. As a result, creatures find that they can lift more, but their movements tend to be ungainly. Characters suffer a –2 circumstance penalty on attack rolls and Balance, Ride, Swim, and Tumble checks. All items weigh half as much. Weapon ranges double, and characters gain a +2 circumstance bonus on Climb and Jump checks. Falling characters take 1d4 points of damage for each 10 feet of the fall, to a maximum of 20d4 points of damage.
Dimension door: Range: 500 feet. You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as “200 feet straight downward” or “upward to the northwest at a 45-degree angle, 300 feet.” You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.
Notes: Aether Leaf
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